Monochrome RPG, a game made by DVNC Tech LLC, is a top-down role playing adventure dealing with lots of inspiration from the 1920’s aesthetic. It stars a young rabbit named Ottomess Bohlts, a joker just trying to live life until bugs start taking over his house!
As I booted the game up I received some exposition cleverly disguised as newspaper headliners. The Town of Vaudeville is under the pressure of seemingly bad things trying to get rid of amusement.
Otto realizes this when a Buzzers fly around his house univited. What’s even more is a rave of Creepers and a big boss known as The Grackle have taken over his basement. Otto takes it upon himself to protect him home and furniture to deal with the pests.
Upon first playing it, the radio inspires you to learn how to move thanks to the radio sponsor: WASD Movers. “If you wanna Move, use WASD. I gotta chuckle out of that. The other obvious puns were there, along with the bouncing furniture with faces that we’ve come to know and love. It’s nice to see that Cuphead has garnered appreciation for the classics, and it’s even nicer to have developers make games and give players more of what they love.
The controls are simple for moving around, but its the combat that is intriguing. Taking cues from Undertale, Otto has a couple of ways he can deal with the precocious home wreckers. He can usher creatures to attack (you gain creatures by winning them in fights), or he can tell jokes!
The jokes are various, mostly insect themed, and have four possible subjects to choose from.
You start the fight by clicking on the microphone in the middle of the stage, and selecting your creature, joke, or healing ability. The jokes are started randomly, but always need the same answer. The words of the joke will begin to light up like a karaoke song, and players must choose an answer either before the subject is inserted, or right as it about to be spoken. If successful, it will give the most love. Choosing late will not get much love from the creature.
Walking around the house offers Otto the chance to interact with lots of his appliances, furniture, and household objects. They can provide witty comebacks, puns, or advice.
Right now, the demo version is accessible on itch.io, and its a nice chunk of game to get a feel for what it will be. It’s in very early stages, losing all of your health means restarting the whole demo, and after the fight with Gackle, it’s finished.
I think there’s some definite potential with this little title. Like I said earlier, I like that developers are using more of the 1920’s cartoon style. The added black and white is a nice touch, it keeps it simplistic, which works to its strengths.
The music is spot on. The demo gives a few tracks and they stay just long enough to not wear out the welcome.
The battle mechanics are gruesome at this point. Just getting hit a couple times means game over, but as a counterpoint, that is also true for the enemies. It’ll be interesting to see how it matures, the early, perfect, and late mechanics are an interesting means of keeping the joke telling a fun challenge.
My overall observation was everything is slow. But I consider that a nitpick seeing how humble the game is. Ultimately, I’m wishing the best for this game, and I’m excited to see this Vaudeville that I’m supposed to save!